“There has at times been a misconception that if we don’t show something it’s because it hasn’t been made or that it’s been removed from the game. The goal, according to Nightdive, is to simply preserve a few surprises, even for returning System Shock veterans. With this in place, Nightdive says it now shifts its focus to areas previously considered a lower priority - weapon collision with level geometry, and certain front-end menu and UI elements.Īsked why it has kept content drops and looks at in-progress assets to a minimum, Nightdive says it means nothing by it. Regarding the state of the System Shock remake, Nightdive says “the game can essentially be played from beginning to end”. The publically-available update included some new screenshots, which I’ve dropped into the gallery below, and a reminder to fill in their backer survey. The update walks backers through the game’s box art, its steel case cover, and its 80-page in-universe user manual.
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